Visualization

Reflectancy

The Reflectancy feature is used to define the way in which a surface reflects light. Although Reflectancy determines how much light the surface will reflect to the viewer, the result also depends on the material's other features, as well as the lighting. Reflectancy takes into account all light sources. It can be used to create shiny and mirroring materials, for example.

 The Reflectancy shader includes the following types:

chromexa.gif (17709 bytes) conducexa.gif (18627 bytes) constan1.gif (1225 bytes)

Base

 

Chrome 2D Conductor Constant
dielecexa.gif (9473 bytes) envirexa.gif (20218 bytes) glassexa.gif (6706 bytes) mattexa.gif (20258 bytes)
Dielectric Environment Glass Matte
metalexa.gif (16440 bytes) mirexa.gif (15672 bytes) phongexa.gif (15579 bytes) plastexa.gif (22173 bytes)
Metal Mirror Phong Plastic
transexa.gif (7836 bytes) transpaexa.gif (14642 bytes) wraniexa.gif (21847 bytes) wrcirexa.gif (30870 bytes)
Translucency Translucent Plastic Wrapped Anisotropic Wrapped Circular Anisotropic
wrmirexa.gif (18261 bytes)
Wrapped Mirror Map
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