SHADER TYPE: Translucency
Translucency is a reflectivity type that is used to create a non-reflective, translucent surface. This reflectivity type is especially suitable for non-shiny, translucent materials such as matte, translucent plastic.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Ambient Factor | Reflectivity factor of ambient light | 1 | |
Translucency Factor | Translucency factor | 1 |
![]() An example with its default values: Object Colour: (0,0,170) Reflectivity: Matte 1 1 Background: Clouds 10 (120,190,255) (200,255,255) 3 Ambient Light: 0.55 (255,250,245) TRUE Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE 9 1 (255,255,255) TRUE |
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![]() Ambient Factor: 1 Translucency Factor: 1 |
![]() Ambient Factor: 1.2 Translucency Factor: 1 |
![]() Ambient Factor: 1.2 Translucency Factor: 0.3 |
![]() Ambient Factor: 1.2 Translucency Factor: 10 |
Reflectivity: Translucency |
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