Reflectancy

SHADER TYPE: Translucency

Translucency is a reflectivity type that is used to create a non-reflective, translucent surface. This reflectivity type is especially suitable for non-shiny, translucent materials such as matte, translucent plastic.

Parameter: Explanation: Default value: Possible values and comments:
Ambient Factor Reflectivity factor of ambient light 1
Translucency Factor Translucency factor 1

 

examp2.gif (16612 bytes)
An example with its default values:
Object Colour: (0,0,170)
Reflectivity: Matte 1 1
Background: Clouds 10 (120,190,255) (200,255,255) 3
Ambient Light: 0.55 (255,250,245) TRUE
Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE 9 1 (255,255,255) TRUE
translu1.gif (1350 bytes)
Ambient Factor: 1
Translucency Factor: 1
translu2.gif (1416 bytes)
Ambient Factor: 1.2
Translucency Factor: 1
translu3.gif (1311 bytes)
Ambient Factor: 1.2
Translucency Factor: 0.3
translu4.gif (1679 bytes)
Ambient Factor: 1.2
Translucency Factor: 10

 

transexa.gif (7836 bytes)
Colour: Plain
Colour (250,250,250)

Reflectivity: Translucency
Ambient Factor: 1
Translucency Factor: 10

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