SHADER TYPE: Plastic
Plastic is a reflectivity type that creates a shiny, plastic-type reflection. This reflectivity type is especially suitable for shiny, polished materials, such as plastic and lacquered surfaces. As a reflectivity type, Plastic is similar to Phong.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Ambient Factor | Reflectivity factor of ambient light | 1 | |
Diffuse Factor | Reflectivity factor of diffuse light | 0.75 | |
Specular Factor | Specular factor | 0.5 | |
Roughness | Reflection sharpness factor | 0.1 | The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like. |
Specular Colour | Colour of the reflection | (255,255,255) | All RGB values |
An example with its default values: Object Colour: (0,0,170) Reflectivity: Matte 1 1 Background: Clouds 10 (120,190,255) (200,255,255) 3 Ambient Light: 0.55 (255,250,245) TRUE Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE |
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Ambient Factor: 1 Diffuse Factor: 0.75 Specular Factor: 0.5 Roughness: 0.1 Specular Colour: (255,255,255) |
Ambient Factor: 1 Diffuse Factor: 1 Specular Factor: 0.5 Roughness: 0.1 Specular Colour: (255,255,255) |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.5 Roughness: 0.1 Specular Colour: (255,255,255) |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.8 Roughness: 0.1 Specular Colour: (255,255,255) |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.8 Roughness: 8 Specular Colour: (255,255,255) |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.8 Roughness: 8 Specular Colour: (255,0,0) |
Reflectivity: Plastic |
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