Reflectancy

SHADER TYPE: Glass

Glass is a reflectivity type that defines the material as one resembling glass.

Parameter: Explanation: Default value: Possible values and comments:
Specular Factor Specular factor 0.5  
Transmission Factor Factor of light continuing in the same direction 0.9  
Mirror Factor Proportion of light mirrored in the specular direction 0.1  
Roughness Proportional roughness factor of the surface 0.1 The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like
Refraction Common refraction index for all wavelengths of light 1.59144 The default value is for glass.

 

examp2.gif (16612 bytes)
An example with its default values:
Object Colour: (0,0,170)
Reflectivity: Matte 1 1
Background: Clouds 10 (120,190,255) (200,255,255) 3
Ambient Light: 0.55 (255,250,245) TRUE
Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE
glass1.gif (10617 bytes)
Specular Factor: 0.5
Transmission Factor: 0.9
Mirror Factor: 0.1
Roughness: 0.1
Refraction: 1.59144
glass1.gif (17213 bytes)
Specular Factor: 0.8
Transmission Factor: 0.9
Mirror Factor: 0.1
Roughness: 0.1
Refraction: 1.59144
glass3.gif (17265 bytes)
Specular Factor: 0.8
Transmission Factor: 0.6
Mirror Factor: 0.1
Roughness: 0.1
Refraction: 1.59144
glass4.gif (27824 bytes)
Specular Factor: 0.8
Transmission Factor: 0.6
Mirror Factor: 0.3
Roughness: 0.1
Refraction: 1.59144
glass5.gif (28340 bytes)
Specular Factor: 0.8
Transmission Factor: 0.6
Mirror Factor: 0.3
Roughness: 8
Refraction: 1.59144
glass6.gif (27751 bytes)
Specular Factor: 0.8
Transmission Factor: 0.6
Mirror Factor: 0.3
Roughness: 8
Refraction: 0.5

 

glassexa.gif (6706 bytes)
Colour: Plain
Colour (215,215,215)

Reflectivity: Glass
Specular Factor: 0.15
Transmission Factor: 0.9
Mirror Factor: 0.2
Roughness: 0.1
Refraction: 1.59144

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