Reflectancy

SHADER TYPE: Metal

Metal is a reflectivity type that can be used to create a metallically reflecting surface. It is especially suitable for metals and alloys.

Parameter: Explanation: Default value: Possible values and comments:
Ambient Factor Reflectivity factor of ambient light 1
Specular Factor Specular factor 1
Roughness Proportional roughness factor of the surface 0.25 The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like.

 

examp2.gif (16612 bytes)
An example with its default values:
Object Colour: (0,0,170)
Reflectivity: Matte 1 1
Background: Clouds 10 (120,190,255) (200,255,255) 3
Ambient Light: 0.55 (255,250,245) TRUE
Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE
metal1.gif (7402 bytes)
Ambient Factor: 1
Specular Factor: 1
Roughness: 0.25
metal2.gif (7108 bytes)
Ambient Factor: 1.2
Specular Factor: 1
Roughness: 0.25
metal3.gif (4724 bytes)
Ambient Factor: 1.2
Specular Factor: 0.5
Roughness: 0.25
metal4.gif (10142 bytes)
Ambient Factor: 1.2
Specular Factor: 0.5
Roughness: 5
metal5.gif (12805 bytes)
Ambient Factor: 1.2
Specular Factor: 1
Roughness: 7

 

metalexa.gif (16440 bytes)
Colour: Plain
Colour (231,188,109)

Reflectivity: Metal
Ambient Factor: 0.9
Specular Factor: 0.7
Roughness: 8

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