SHADER TYPE: Metal
Metal is a reflectivity type that can be used to create a metallically reflecting surface. It is especially suitable for metals and alloys.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Ambient Factor | Reflectivity factor of ambient light | 1 | |
Specular Factor | Specular factor | 1 | |
Roughness | Proportional roughness factor of the surface | 0.25 | The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like. |
An example with its default values: Object Colour: (0,0,170) Reflectivity: Matte 1 1 Background: Clouds 10 (120,190,255) (200,255,255) 3 Ambient Light: 0.55 (255,250,245) TRUE Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE |
|
Ambient Factor: 1 Specular Factor: 1 Roughness: 0.25 |
Ambient Factor: 1.2 Specular Factor: 1 Roughness: 0.25 |
Ambient Factor: 1.2 Specular Factor: 0.5 Roughness: 0.25 |
Ambient Factor: 1.2 Specular Factor: 0.5 Roughness: 5 |
Ambient Factor: 1.2 Specular Factor: 1 Roughness: 7 |
Reflectivity: Metal |
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