Reflectancy

SHADER TYPE: Environment

Environment is a reflectivity type that takes into account the effects of the environment. It is especially suitable for reflective materials such as shiny metals.

Parameter: Explanation: Default value: Possible values and comments:
Ambient Factor Ambient reflection factor 1  
Diffuse Factor Diffuse reflection factor 0.5  
Specular Factor Specular factor 0.5  
Environment Factor Factor of light continuing in the same direction 0.3  
Roughness Proportional roughness factor of the surface 0.1 The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like
Angle Scale   1  

 

envir1.gif (8377 bytes)
Ambient Factor: 1
Diffuse Factor: 0.5
Specular Factor: 0.5
Environment Factor: 0.3
Roughness: 0.1
Angle Scale: 1
envir2.gif (10644 bytes)
Ambient Factor: 1.2
Diffuse Factor: 0.5
Specular Factor: 0.5
Environment Factor: 0.3
Roughness: 0.1
Angle Scale: 1
envir3.gif (13281 bytes)
Ambient Factor: 1.2
Diffuse Factor: 1
Specular Factor: 0.5
Environment Factor: 0.3
Roughness: 0.1
Angle Scale: 1
envir4.gif (11057 bytes)
Ambient Factor: 1.2
Diffuse Factor: 1
Specular Factor: 0.8
Environment Factor: 0.3
Roughness: 0.1
Angle Scale: 1
envir5.gif (11106 bytes)
Ambient Factor: 1.2
Diffuse Factor: 1
Specular Factor: 0.8
Environment Factor: 0.6
Roughness: 0.1
Angle Scale: 1
envir6.gif (16778 bytes)
Ambient Factor: 1.2
Diffuse Factor: 1
Specular Factor: 0.8
Environment Factor: 0.6
Roughness: 7
Angle Scale: 1
envir7.gif (16792 bytes)
Ambient Factor: 1.2
Diffuse Factor: 1
Specular Factor: 0.8
Environment Factor: 0.6
Roughness: 7
Angle Scale: 0
envir8.gif (16805 bytes)
Ambient Factor: 1.2
Diffuse Factor: 1
Specular Factor: 0.8
Environment Factor: 0.6
Roughness: 7
Angle Scale: 2

 

envirexa.gif (20218 bytes)
Colour: Plain
Colour (150,150,150)

Reflectivity: Environment
Ambient Factor: 1
Diffuse Factor: 1
Specular Factor: 0.5
Environment Factor: 0.3
Roughness: 10
Angle Scale: 1

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