SHADER TYPE: Environment
Environment is a reflectivity type that takes into account the effects of the environment. It is especially suitable for reflective materials such as shiny metals.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Ambient Factor | Ambient reflection factor | 1 | |
Diffuse Factor | Diffuse reflection factor | 0.5 | |
Specular Factor | Specular factor | 0.5 | |
Environment Factor | Factor of light continuing in the same direction | 0.3 | |
Roughness | Proportional roughness factor of the surface | 0.1 | The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like |
Angle Scale | 1 |
Ambient Factor: 1 Diffuse Factor: 0.5 Specular Factor: 0.5 Environment Factor: 0.3 Roughness: 0.1 Angle Scale: 1 |
Ambient Factor: 1.2 Diffuse Factor: 0.5 Specular Factor: 0.5 Environment Factor: 0.3 Roughness: 0.1 Angle Scale: 1 |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.5 Environment Factor: 0.3 Roughness: 0.1 Angle Scale: 1 |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.8 Environment Factor: 0.3 Roughness: 0.1 Angle Scale: 1 |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.8 Environment Factor: 0.6 Roughness: 0.1 Angle Scale: 1 |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.8 Environment Factor: 0.6 Roughness: 7 Angle Scale: 1 |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.8 Environment Factor: 0.6 Roughness: 7 Angle Scale: 0 |
Ambient Factor: 1.2 Diffuse Factor: 1 Specular Factor: 0.8 Environment Factor: 0.6 Roughness: 7 Angle Scale: 2 |
Reflectivity: Environment |
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