SHADER TYPE: Mirror
Mirror is a reflectivity type that defines the material as mirroring. It is especially suitable for mirror-like surfaces and displacements.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Ambient Factor | Reflectivity factor of ambient light | 0.1 | |
Diffuse Factor | Reflectivity factor of diffuse light | 0.1 | |
Specular Factor | Specular factor | 0.8 | |
Mirror Factor | Proportion of light mirrored in the specular direction | 0.8 | |
Roughness | Reflection sharpness factor | 0.0625 | The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like. |
An example with its default values: Object Colour: (0,0,170) Reflectivity: Matte 1 1 Background: Clouds 10 (120,190,255) (200,255,255) 3 Ambient Light: 0.55 (255,250,245) TRUE Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE |
|
Ambient Factor: 0.1 Diffuse Factor: 0.1 Specular Factor: 0.8 Mirror Factor: 0.8 Roughness: 0.0625 |
Ambient Factor: 0.3 Diffuse Factor: 0.1 Specular Factor: 0.8 Mirror Factor: 0.8 Roughness: 0.0625 |
Ambient Factor: 0.3 Diffuse Factor: 0.3 Specular Factor: 0.8 Mirror Factor: 0.8 Roughness: 0.0625 |
Ambient Factor: 0.3 Diffuse Factor: 0.3 Specular Factor: 0.3 Mirror Factor: 0.8 Roughness: 0.0625 |
Ambient Factor: 0.3 Diffuse Factor: 0.3 Specular Factor: 0.3 Mirror Factor: 0.5 Roughness: 0.0625 |
Ambient Factor: 0.3 Diffuse Factor: 0.3 Specular Factor: 0.3 Mirror Factor: 0.5 Roughness: 4 |
Reflectivity: Mirror |
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |