Reflectancy

SHADER TYPE: Mirror

Mirror is a reflectivity type that defines the material as mirroring. It is especially suitable for mirror-like surfaces and displacements.

Parameter: Explanation: Default value: Possible values and comments:
Ambient Factor Reflectivity factor of ambient light 0.1
Diffuse Factor Reflectivity factor of diffuse light 0.1
Specular Factor Specular factor 0.8
Mirror Factor Proportion of light mirrored in the specular direction 0.8
Roughness Reflection sharpness factor 0.0625 The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like.

 

examp2.gif (16612 bytes)
An example with its default values:
Object Colour: (0,0,170)
Reflectivity: Matte 1 1
Background: Clouds 10 (120,190,255) (200,255,255) 3
Ambient Light: 0.55 (255,250,245) TRUE
Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE
mirror1.gif (26156 bytes)
Ambient Factor: 0.1
Diffuse Factor: 0.1
Specular Factor: 0.8
Mirror Factor: 0.8
Roughness: 0.0625
mirror2.gif (30702 bytes)
Ambient Factor: 0.3
Diffuse Factor: 0.1
Specular Factor: 0.8
Mirror Factor: 0.8
Roughness: 0.0625
mirror3.gif (27643 bytes)
Ambient Factor: 0.3
Diffuse Factor: 0.3
Specular Factor: 0.8
Mirror Factor: 0.8
Roughness: 0.0625
mirror4.gif (29562 bytes)
Ambient Factor: 0.3
Diffuse Factor: 0.3
Specular Factor: 0.3
Mirror Factor: 0.8
Roughness: 0.0625
mirror5.gif (28101 bytes)
Ambient Factor: 0.3
Diffuse Factor: 0.3
Specular Factor: 0.3
Mirror Factor: 0.5
Roughness: 0.0625
mirror6.gif (30384 bytes)
Ambient Factor: 0.3
Diffuse Factor: 0.3
Specular Factor: 0.3
Mirror Factor: 0.5
Roughness: 4

 

mirexa.gif (15672 bytes)
Colour: Plain
Colour (170,170,170)

Reflectivity: Mirror
Ambient Factor: 0.1
Diffuse Factor: 0.1
Specular Factor: 0.5
Mirror Factor: 0.7
Roughness: 1

Wrapped Mirror Map

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