Rendering |
Edit the shading properties of the material in a dialog box. The properties are grouped on different tabs in the dialog box. You can also save the edited material in the Material Library.
Only the Color shading property always requires a value. Other properties may also be set to None, meaning the shading property is not used.
Tab: General
You can select following properties.
Material name - Enter the name of the material when you create an entirely new material. You can name a copied material when you paste the material to the library. In this case, the field is not editable.
OpenGl color - A different color can be used in OpenGL shading from rendering. The color used in rendering is defined on the Color tab. Enter the RGB value of the OpenGL color in the text field in the (R,G,B) format, or click the button next to the field and select the color in a dialog box.
Properties - Select the shading properties of the material from the drop-down lists.
Refresh - The changes made to the shading properties of the material are updated in the preview image.
Update selection picture - Select the check box if you want to refresh the material's thumb nail displayed in the browser. The check box can be selected after you have refreshed the preview image with the Refresh button.
Tab: Color
Edit the shading properties of the color.
Tab: Reflectance
Edit the shading properties of reflectance.
Tab: Displacement
Edit the shading properties of surface displacement.
Tab: Transparency
Edit the shading properties of transparency.
Tab: Texture
Edit the shading properties of the texture.
Edit a Material in the Entire
Model
Edit a Material in a
Building Component
Edit the Rendering
Material of a Layer
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