Visualization

Texture

The Texture feature defines the way a pattern is joined to a surface. If a raster file is joined to a surface, the pattern can be defined to be shown regularly, cylindrically or spherically. The Texture feature is also used to define scale factors for the pattern.

 The Texture shader includes the following types:

arbitr2.gif (31000 bytes)

Arbitrary Plane

 

autoax2.gif (45027 bytes)

Auto Axis

 

cylind2.gif (28912 bytes)
Cylindrical
lttex1.gif (39161 bytes)

Lttex

 

ltuvtex2.gif (42552 bytes)

Ltuvtex

 

spher2.gif (25463 bytes)

Spherical

 

uv2.gif (42797 bytes)

Uv

 

xplane2.gif (43781 bytes)

X Plane

 

yplane2.gif (43598 bytes)

Y Plane

 

zplane2.gif (39966 bytes)
Z Plane
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