Rendering Material

Edit surface materials in the Rendering Material dialog box.

Dialog Box Options

Material name

The current material of the selected face. Select a material by clicking the Select or Pick from surface button.

Select

Select a material from the library.

  1. Click the Select button. The browser is opened. The browser displays the shared folder (your own materials) and the system folder (software supplier's materials).

  2. Open a folder/subfolder. For example, parametric materials:

  3. Double-click the thumbnail of the desired material.

  4. If necessary, edit the parameters of the parametric rendering material.

    Edit the Parameters of a Rendering Material

Pick from surface

Pick the material from a face in the model

  1. Click the Pick from surface button.

  2. Select the desired surface in the model.

  3. If necessary, edit the parameters of the parametric rendering material.

    Edit the Parameters of a Rendering Material

Edit

Edit the properties of the rendering material. The editable properties depend on the material and the additional features of the software.

Edit the Parameters of a Rendering Material
Edit a Material's Shading Properties - requires the Rendering additional feature.

Material category

The material category to which the surface belongs. The material categories for building components are defined in the structure or component libraries. A default rendering material is set for each material category in the material link database (LWMAP).

As the system administrator, you can edit the default rendering material set for a material category, using a system management function.

Material categories are not defined for parts (G4) that are modeled with the modeler. When modeling the rendering material of a G4 part, you can select the material category from a list or building model with the Pick from surface button. The default material determined by the material category is set for the surface when Use the default material of the category is selected.

Edit a Material in the Entire Model
Edit a Material in a Building Component
Edit the Rendering Material of a Layer
Default Rendering Materials

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