Default Rendering Materials
Use a system management function to change the default materials
set for the material categories of building component surfaces.
- Select System Settings > General System
Setup > Default Rendering Materials.
- Select either of the following:
- All, Custom Changes Included - This function opens the
connected system (system/dbases/d_LWMAP) and customer-specific
linking database for editing (custom/dbases/d_LWMAP). The
customer-specific changes are presented in the same view with the
system information. The changes will only be saved in the
customer-specific database.
- Custom Changes Only - This function opens the
customer-specific linking database for editing
(custom/dbases/d_LWMAP) for editing. Only customer-specific changes
are presented in the database view.
- Move to the desired material category row.
- Click the Browser button. The browser is opened. The browser
displays the shared folder (your own materials) and the system
folder (software supplier's materials).
- Double-click the thumbnail of the desired material.
- Confirm by clicking OK.
Note
- If you select the function All, Custom Changes Included,
the rows that correspond with the system database will be removed
from the customer-specific database. After this, the
customer-specific database will only include the customer-specific
changes with regard to the system.
- You can update the changes to the model by selecting
Rendering > Restore Default
Materials.
- System Settings is only available on the toolbar if you
are a system administrator.
Rendering Materials in a Building
Model
Editing Vertex
Databases
Restore Default
Materials