Rendering

Rendering Materials in a Building Model

The rendering materials for building component faces are determined in accordance with the material category defined in the component library.

For example, the material choices (vertical siding, horizontal siding, brick, plastering, etc.) for a wall siding layer are determined in the structural layer library for walls. The library sets a reference for each option, according to which the surface material presented in the model is defined. For example:

Siding  Material category
Vertical siding WALL-EPANEL_1
Brick layer WALL-E.FIN.BR
Plastering layer WALL-E.SID.STCO

A default rendering material is set for each material category in the material link database (LWMAP). For example:

 Material category Default Rendering Material
WALL-EPANEL_1 UTV painted
WALL-E.FIN.BR BRUSHED BRICK 10
WALL-E.SID.STCO STUCCO, tan, dark

The rendering materials, in turn, are defined in the rendering material library, using bitmaps, parameters and shading properties.

You can change the rendering material of a material category in the active building model using the following functions:

Edit a Material in a Building Component
Edit a Material in the Entire Model
Edit the Rendering Material of a Layer

You can restore the default materials of the material categories later.

Restore Default Materials

As the system administrator, you can edit the default rendering material set for a material category, using a system management function.

Default Rendering Materials

As a system administrator, you can add a new material to the rendering material library.

Copy an Existing Material and Edit its Shading Properties
Create a New Material and Define Shading Properties for it

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