Rendering

Edit a Surface Material

Depending on the material, you can use this function to edit either the parameters or shader properties of a rendering material on a surface.

Surface-specific functions should be used only on a few surfaces in the model. Using them on a large mass can slow down managing the model and corrupt the materials. It is recommended to use the Edit a Material in a Building Component or Edit a Material in the Entire Model functions instead.

  1. Select Rendering > Advanced > Edit Surface Material.
  2. Select a surface whose material you wish to edit. After this, you can select other surfaces of the same material. An exception to this are building components. You can select only one surface of a component at a time.
  3. Select the surface/surfaces.
  4. Select Confirm.
  5. Edit the parameters of a parametric material, or the shader properties of a non-parametric material.

    Edit the Parameters of a Rendering Material
    Edit the Shader Properties of a Material

  6. Accept the changes by clicking the OK button.
  7. Quit by pressing the Esc key.
Note

Edit a Material in a Building Component
Edit a Material in the Entire Model
Restore the Default Material For a Selected Surface
Restore All Default Materials
Rendering Functions

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