Rendering

Indoor Lighting Using Point Lights

Add indoor lighting in the interior perspective view of the model. Set the interior view by defining the location of the viewing point and the viewing direction in the 2D drawing. See Defining a View in a Drawing.

By rendering a view you may see that the default lighting is flat, with the exception of light that may enter through the windows.

Add point lights as follows:

  1. Select Rendering > Add Light. The browser opens.
  2. Select any light of the Point type from the System/Lights folder by double-clicking a thumbnail image. The Point Light dialog box opens.
  3. Select the following properties:
  4. Click the Position button and select the position in the model. You may start by selecting a point, a line, or a surface. The local origin is set to the selected point.

  5. Click the Position button again and define the relative offset from the local origin (the point selected in the previous step) in coordinates. You are aiming to move the light point freely inside the room, free from geometry.

  6. Preview the rendered model by clicking the Render button.

  7. Confirm by clicking OK.

Continue adding point lights until the whole space is sufficiently lit.

Adding a Light to a Model
Distant, Point and Spot Light Properties
Defining a View in a Drawing
Visualizing a Model
Visualization Functions

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