Rendering

Distant, Point and Spot Light Properties

Define the light properties: intensity, is the light on or off, color, location, direction and shadows.

Dialog Box Options

On

Switch the light on (default) or off.

Name

You can name the light. It will be easier for you to recognize the light in the object tree and the light table.

Intensity

The intensity can have values 0-1. If you change the value, you can see the change of the intensity in the model at once.

Light falloff

You can select this property for a point light and a spot light. Select one of the following:

Light color

White light is the default. You can define the color in the following ways:

Selecting RGB Color

Shadows

Select whether the light creates shadows or not. Edit the variable values of the shadows by clicking the Values button. You can edit three variables: resolution, softness, and quality. Select a new value from the list or enter a numeric value in the field. Following numeric values are possible:

The best and sharpest image is achieved by using the values Resolution=0, Softness=1 and Quality=9.

Light cone

You can select this property for a spot light. Click the Values button, and enter numeric values in the fields. The numeric values are as follows:

Light place and direction

You can define the position and direction of a light in different ways, depending on the light type.

The feature Binding is not used in the Vertex BD application.

Render

The model in the working window will be visualized, when you click the button.

Advanced

The function opens the Light Edit dialog box in which you can edit the shader properties of the light.

Light Shading Properties

Add a Light
Edit Lights in the Object Tree
Edit Lights in the Light List

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