Rendering

Light Shaders

The Light shader properties are as follows:

Ambient

Ambient light is an even light that lights all surfaces in the same manner. Ambient light does not have direction, and does not therefore cast shadows. Ambient light has the parameters listed below, whose values can be changed.

Environment

Environment light is used together with the environment image to create true-to-life lighting environments to the model. The most important shader properties are:

Distant

Distant light is a type of light that is used to define a distant light source, such as the sun. Its rays are parallel. Distant Lights can be defined to cast shadows or not. A model can have several distant lights at the same time. Distant light has the parameters listed below, whose values can be changed.

Eye

Eyelight is a light that is aimed at the model from the viewing point, and thus has no defined position or direction. Eye Light does not cast shadows. Eyelight has the parameters listed below, whose values can be changed.

Point

Point light is a type of light that emits light spherically in every direction. The source of the light rays is a selected point and the rays are evenly spread. Point Lights can be defined to cast shadows or not. A model can have several point lights at the same time. Point light has the parameters listed below, whose values can be changed.

Spot

Spotlight is a type of light where the rays are spread conically. Spot Lights can be defined to cast shadows or not. A model can have several spotlights at the same time. Spotlight has the parameters listed below, whose values can be changed.

Material Shader Properties
Background Shader Properties

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