Rendering

Position a Model on a Scalable Background Photo

A scalable background photo (type Sbackfoto) makes it easier to position the model relative to the background photo, because you can still move and scale the photo relative to the model after the model has been positioned. Add the scalable background photo to the model before positioning the model in the photo. Position the model using the Fly function. Because the background photo is also visible in the OpenGL shading mode, you can position the model using this mode.

The points determining the position cannot be clicked in a perspective projection. Make sure, that Projection > Perspective View is not selected before you position the model with the Fly function.

  1. Select Rendering > Set Background.
  2. Open the System/Backgrounds/Misc/Scaled Background Photos folder in the browser.
  3. Double-click the thumbnail.
  4. Select Projection > Fly from the menu bar.
  5. Position the model in the same way as on a normal background photo.

    Position a Model on a Background Photo

  6. You can control the background photo relative to the model by reselecting the Projection > Fly function.
  7. Press the B key.
  8. Control the background photo relative to the model as follows:
  9. Finally, accept the position of the model on the background photo by pressing the Esc key.
Note

Position a Model on a Background Photo
Set Background
Create a New Background or Foreground
Background Shaders
Flying in a Model

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