Import a 3ds Model

You can import a 3ds model into Vertex and add it into the component library in the same way as a component you modeled yourself.

To guarantee the component's portability, the 3ds file and the possible texture related to it must be saved in the custom-specific program environment. The files defining the texture (one or more image file, for example jpeg or tiff file) must be in the same folder as the 3ds file. For example, create a folder ../shared/lw/3ds for saving the files to. After that, open the 3ds file to Vertex as follows:

  1. Do either of the following:

    The 3ds File Settings dialog box opens.

  2. Select either of the following:
  3. Enter Scale factor. The default value is 1; the model is not scaled.
  4. Select one of the following:
  5. If necessary, clear the Convert faces to planes checkbox. The feature is intended for special cases only, such as for reading 3ds models using an old version of Vertex. Converting to planes will increase the file size of the model.
  6. Confirm by clicking OK.

    The model is opened in the modeling window. If you imported the model as an assembly or a part, the 3D modeling functions are available on the toolbar. You can edit the model and save it to the component library.

Save the Model

You can save the open model as a Vertex model (vxm) to any folder by selecting File > Save File As. If you wish to add the saved model to the component library later, save the model in the ../custom/complibs/macro_custom folder.

You can also save and add the model directly to the component library as follows:

  1. Right-click in the modeling window.
  2. Select Save to Library > As Macro. The Save Building Component to Library dialog box opens.

    Save a Building Component to Library

  3. Confirm by clicking OK.
  4. Close the model window.

The model is saved to the component library as a Vertex model (vxm). You can add it to a building from the component browser.

Save a Modeled Component in a Library
Add a Piece of Furniture or Another Building Component

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