OpenGL Shading

OpenGL shading is a mode, in which the elements of a model are rendered in plain colors. The elements are colored according to the colors of their materials. Shading is the default presentation method of the model. You can define the shading properties in the shading settings.

The presentation method shaded is selected in the Draft menu. You can change the presentation method of the model by selecting a different option. The shading is restored, when you select the Draft > Shading function.

You can also select the  Shaded function on the toolbar.

When the Draft > Shading w/ Wire Frame function is selected, the model wire frame is colored according to the colors of the materials.

Shading Settings

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