Displacement

SHADER TYPE: Rough

Rough is a displacement type that can be used to represent rough, wavy material. The roughness continues three-dimensionally through the entire object that the material is placed on. This shader type is suitable for representing rough materials such as cast metal.

Parameter: Explanation: Default value: Possible values and comments:
Scale Scale factor 1  
Amplitude Amplitude of surface noise 0.1 0.0–1
Sharpness Noise sharpness factor 3 At low values such as 1, the surface shapes are sharp. Higher values such as 3 or 4 soften the boundaries.
Detail Noise diversity factor 1 1–6, highest value yields the most diverse result

 

rough1.gif (14482 bytes)
Scale: 1
Amplitude: 0.1
Sharpness: 3
Detail: 1
rough2.gif (14435 bytes)
Scale: 10
Amplitude: 0.1
Sharpness: 3
Detail: 1
rough3.gif (18481 bytes)
Scale: 10
Amplitude: 0.4
Sharpness: 3
Detail: 1
rough4.gif (17176 bytes)
Scale: 10
Amplitude: 0.4
Sharpness: 1
Detail: 1
rough5.gif (7461 bytes)
Scale: 10
Amplitude: 0.4
Sharpness: 1
Detail: 3
rough6.gif (9636 bytes)
Scale: 8
Amplitude: 0.2
Sharpness: 1
Detail: 2

Wrapped Rough

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