Light Types
A light can be ambient light, eye light, distant light, point
light or spot light. A model can contain several light types.
- Ambient Light - A light type that produces diffused
light. Ambient light illuminates all surfaces in the same way.
Ambient light does not have a direction, and it does not cast
shadows.
-
Eye Light - An eye light is directed to the model from the
viewing point. A location or direction does not need to be
determined for it. Eye Light does not cast shadows.
- Distant Light - Light type simulating sunlight. The
light rays are parallel. It can be defined as to whether the light
type casts shadows or not.
- Point Light - Light type simulating artificial light.
Point light illuminates spherically in all directions. The source
of the light rays is a selected point and the rays are evenly
spread. It can be defined as to whether the light type casts
shadows or not.
- Spot Light - Light type simulating artificial light.
The light rays are spread conically. It can be defined as to
whether the light type casts shadows or not.
Adding a Light to a
Model
Editing Lights in the Light
List
Create a New Light and Define
Shading Properties
Visualization
Functions