Visualization

Foreground Shaders

The Foreground shader can be used to add various effects to a model. Foreground types and their shader properties are as follows:

Depth cue

The Depth cue option can be used to add a depth cue to the model. The effect has the following parameters:

Note

In the example, the start point distance is 7,000, the end point distance 12,000 and the effect color (90,170,245)

Fog

The Fog option is used to add a fog effect to the model. The effect has the following parameters:

In the example, the start point distance is 8,000, the fog color (90,170,245), the fog density 0.8 and the background visibility value FALSE

Fog light

This option can be used to create an effect where a light source seems to be surrounded by fog. The light source can only be a point light. The effect has the following parameter:

Note

In the example, the fog density is 60. The light source intensity is 0.8.

Ground fog

This option is used to create a fog effect in the model where the fog seems to rise from the surface. This fog effect provides a more subtle result than the normal fog effect. The effect has the following parameters:

Note

In the example, the fog area radius is 2,000, the dispersion factor 1,300 and the fog color (255,255,255)

Light Scattering

This option is used to add an effect to the model where the light seems to be shining through dusty, smoky or foggy air. The light source can be a spotlight. The effect has the following parameters:

Note
Scattering model=Isotropic
Density=0.00095
Samples=45
AA threshold=0
AA level=0
Max depth=21500
Falloff threshold=0
Source attenuation=0.1
Surface attenuation=0
Volume attenuation=0
Eccentricity=0.4
Noise octaves=2
Noise amplitude=0.3
Noise scale=1
Noise gain=0.6
Bounds=FALSE
The parameter values in the example are presented next to the image. The light source intensity is 0.8.

Snow

This option is used to add the effect of snowflakes falling in front of the viewing point. The effect has the following parameters:

In the example, the scale factor of the flakes near the viewing point is 0.08 and that of those far from the viewing point 0.02,the flake size is 0.4, the flake density 0.4, the edge noise factor 0.2, the noise scale factor 0.03, and the flake color (255,255,255).

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