SHADER TYPE: Plain
Plain is a transparency type that is clean and continuous. The transparency is defined by the RGB value, the Color parameter. This shader can be used to create a colored glass surface, for example.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Color | Degree of transparency | (255,255,255) | All RGB values. The value (0,0,0) gives the greatest transparency, and the value (255,255,255) yields a completely opaque surface. |
The material color in the examples is red | ||
Color: (255,255,255) |
Color: (160,160,160) |
Color: (0,0,0) |
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