Transparency

SHADER TYPE: Plain

Plain is a transparency type that is clean and continuous. The transparency is defined by the RGB value, the Color parameter. This shader can be used to create a colored glass surface, for example. 

Parameter: Explanation: Default value: Possible values and comments:
Color Degree of transparency (255,255,255) All RGB values. The value (0,0,0) gives the greatest transparency, and the value (255,255,255) yields a completely opaque surface.

 

The material color in the examples is red
plain1.gif (4754 bytes)
Color: (255,255,255)
plain3.gif (6820 bytes)
Color: (160,160,160)
plain2.gif (5920 bytes)
Color: (0,0,0)
Note
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