Transparency

SHADER TYPE: Glow

Glow is a transparency type that can be used to create the effect of a glow around a light source. The light source is then surrounded with a spherical surface whose material is created using this transparency type. 

Parameter: Explanation: Default value: Possible values and comments:
Centre Coverage Coverage in the centre 0.5  
Edge Coverage Coverage at the edges 0  
Zero Angle 90
Edge Falloff 0  
Noise Density Noise density 0
Detail Noise diversity 2  
Scale Noise scale factor 1  

 

glow1.gif (16155 bytes)
Centre Coverage: 0.5
Edge Coverage: 0
Zero Angle: 90
Edge Falloff: 0
Noise Density: 0
Detail: 2
Scale: 1
glow2.gif (14408 bytes)
Centre Coverage: 0.2
Edge Coverage: 0
Zero Angle: 90
Edge Falloff: 0
Noise Density: 0
Detail: 2
Scale: 1
glow3.gif (14088 bytes)
Centre Coverage: 0.2
Edge Coverage: 0.5
Zero Angle: 90
Edge Falloff: 0
Noise Density: 0
Detail: 2
Scale: 1
glow4.gif (12646 bytes)
Centre Coverage: 0.5
Edge Coverage: 0
Zero Angle: 45

Edge Falloff: 0
Noise Density: 0
Detail: 2
Scale: 1
glow5.gif (12845 bytes)
Centre Coverage: 0.5
Edge Coverage: 0
Zero Angle: 90
Edge Falloff: 0.5

Noise Density: 0
Detail: 2
Scale: 1
glow6.gif (16807 bytes)
Centre Coverage: 0.5
Edge Coverage: 0
Zero Angle: 90
Edge Falloff: 0
Noise Density: 0.5

Detail: 2
Scale: 1
glow7.gif (15146 bytes)
Centre Coverage: 0.5
Edge Coverage: 0
Zero Angle: 90
Edge Falloff: 0
Noise Density: 0.5
Detail: 0
Scale: 1
glow8.gif (16890 bytes)
Centre Coverage: 0.5
Edge Coverage: 0
Zero Angle: 90
Edge Falloff: 0
Noise Density: 0.5
Detail: 2
Scale: 5
Note
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