SHADER TYPE: Eroded
Eroded is a transparency type that can be used to create a surface that looks eroded.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Scale | Scale factor of the eroded areas | 1 | the higher the value, the larger the eroded areas |
Coverage | Factor for degree of erosion | 0.5 | 0–1, with 0 being completely eroded |
Fuzz | Edge fuzziness of the eroded areas | 0.1 | 0–1: at 1, the edges are the fuzziest |
Scale: 1 Coverage: 0.5 Fuzz: 0.1 |
Scale: 40 Coverage: 0.5 Fuzz: 0.1 |
Scale: 40 Coverage: 0.7 Fuzz: 0.1 |
Scale: 40 Coverage: 0.7 Fuzz: 0.6 |
Scale: 20 Coverage: 0.85 Fuzz: 1 |
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