With this function, you can rotate an OpenGL shaded model. As the default, rotation occurs in an axonometric projection, which is indicated by the letter 'A' in the prompt displayed on the status bar. You can switch the rotation to a perspective projection by pressing Shift+cursor key. The prompt changes to the letter 'P'.
You can also change the speed during rotation.
If the model disappears from the working window, restore it by selecting a projection from the Projection menu.
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |